Hi! I'm Aidan Clark,
A Sound Designer and 3D/Technical artist with a passion for creating immersive and stylised work inspired by the games I grew up with.
During the development of my Games Design capstone project at Griffith University, I discovered a love for the technical aspects of games design. I focused on improving my skills in writing shaders, as they allow for a level of control in stylisation past what can be done in the modelling/texturing stages alone. Alongside this I developed skills in implementing dynamic sound systems through the use of FMOD and how these tools can be used to create more varied and immersive game worlds.
I am passionate about music and sound design, and have been the composer and sound designer for multiple projects across games design and animation.